August marks the 40th anniversary of the publication of The Warlock of Firetop Mountain, the first volume of the Fighting Fantasy series which combined elements of table-top roleplaying games and Choose Your Own Adventure style books.
Firetop Mountain is notorious for its maze. I spent many hours as a child trying to map that maze and somehow fluked my way out of it. I’ve also “played” Firetop Mountain with both of my children. My son gave up in the maze. My daughter and I got through it and even killed the Warlock, but didn’t get any treasure. I think I put them off RPGs for life.
What has this got to do with programming or continuous improvement or engineering management? Good question! I’ll get to the point.
I follow Rands’s advice in Bored People Quit: “don’t forget what it’s like to build a thing.” So I’ll try to spend some time building little things with different tools, either learning something new or improving and building on what I already know.
I’ve been curious about the Twine, a tool for making interactive fiction. How complex a gamecan you make? How hard is it to do something more than just Choose Your Own Adventure style games? I decided to have a crack at implementing the combat found in Firetop Mountain.